Docs / FX Nodes / Graphic EQ (10-band)

Graphic EQ (10-band)

Ten sliders spread across the frequency range, like the equalizer on a classic stereo. Pull a slider up to boost that band, down to cut it, and the shape of the sliders becomes the shape of the sound — a more visual, hands-on way to sculpt tone than dialling in center frequencies by hand.

Reach for it when:

  • you want to draw a tonal curve by eye rather than think in terms of individual bands and frequencies;
  • you need finer control across the spectrum than the 3-band EQ gives you, without the full flexibility (and complexity) of the channel's parametric Equalizer;
  • you're matching or correcting against a reference curve someone gave you as ten band values.
🔒 Premium

FX inserts can be added and set up on Free, but they only affect the sound with Premium.

Graphic EQ panel in the dock — the curve graph on top with ten vertical faders below, one per band.
The Graphic EQ — ten bands, drawn as a curve.

Adding it

On a channel's FX tab, click + Node ▾EQ/FiltersGraphic EQ (10-band). It drops into the chain just after the selected node. To edit it, pin one of the dock's two panels to it with , or set a panel to ⟳ Follow FX tab selection and click the node.

In Simple mode, add it from the Effects block's instead — see Simple mode.

Where it sits in the chain matters: like the 3-band EQ, place it wherever you want its tonal shaping to apply — right after the specific stage you're correcting, not necessarily at the very start or end of the chain.

Reading the panel

The graph on top shows the combined curve across all ten bands, updating live as you move any fader. The ten vertical faders below it are the direct controls — each one is a band, and its position on the fader is its boost or cut.

Click SPEC in the panel header (on by default) to lay a live spectrum analyzer behind the curve, so you can see exactly where your source's energy sits before reaching for a fader.

Controls

BandCenterRangeDefault
131 Hz−12…+12 dB0
263 Hz−12…+12 dB0
3125 Hz−12…+12 dB0
4250 Hz−12…+12 dB0
5500 Hz−12…+12 dB0
61 kHz−12…+12 dB0
72 kHz−12…+12 dB0
84 kHz−12…+12 dB0
98 kHz−12…+12 dB0
1016 kHz−12…+12 dB0

Each band is a moderately wide bell centred on its labelled frequency, so neighbouring bands overlap a little — the same way a real graphic EQ's sliders blend into each other rather than acting as ten completely independent, razor-thin notches.

Need more room? in the header maximizes the panel to full dock height — useful with ten faders to work with at once.

A good starting point

  1. Add it where you want the shaping to apply, and leave every band flat first.
  2. With SPEC on, watch where the live spectrum sits relative to the band markers — that tells you which faders are actually worth touching.
  3. Pull down any band that's clearly too hot (harshness, boom, mud) before you reach for boosting anything — cutting a problem is usually cleaner than boosting around it.
  4. Make small moves. A graphic EQ's bands overlap, so a big push on one slider nudges its neighbors too.
💡 Draw the shape, don't chase perfection

This tool is at its best for broad tonal moves — a gentle downward tilt for warmth, a smile shape for "more bass and treble" — rather than surgical, single-frequency fixes. For a narrow, precise cut or boost, the channel's parametric Equalizer gives you a movable, adjustable-width band instead of a fixed one.

Presets, bypass and reset

  • PRESET ▾ in the panel header applies a saved setup, or saves the current one under a name. Once one is applied the header shows Preset: name — see Knowing what preset is applied. Ready-made curves can be found in the WorkshopWorkshop ▸ Browse, filter chip Graphic EQ.
  • ON / OFF bypasses just this node — the quickest way to hear whether it's helping.
  • RESET returns every band to its default.

Related

  • 3-band EQ — the same idea with just three broad controls, for a quick tonal push rather than a detailed curve.
  • Equalizer — the channel's full parametric EQ, with freely placed and adjustable-width bands, for precise corrective work rather than a fixed set of ten.
  • Effects Rack — adding, ordering and rewiring nodes.
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