Docs / FX Nodes / Noise Suppressor

Noise Suppressor

A Noise Suppressor removes steady background noise — hiss, hum, fan or air-conditioning drone — by learning where your "quiet" actually sits and gently ducking the signal toward it whenever you're not making real sound. It's built for constant, always-there noise, not one-off bangs or clicks.

Reach for it when:

  • your room has a persistent hiss, hum or fan noise sitting under everything;
  • you want a transparent cleanup rather than an aggressive AI-style noise removal — this node is deliberately simple: a noise floor tracker and a soft gate, not spectral subtraction.
🔒 Premium

FX inserts can be added and set up on Free, but they only affect the sound with Premium.

Noise Suppressor panel in the dock — the noise-floor graph with the AMOUNT / MARGIN / RANGE / ATTACK / RELEASE knobs alongside.
The Noise Suppressor — the adaptive floor and margin.

Adding it

On a channel's FX tab, click + Node ▾Time/SpaceNoise Suppressor. It drops into the chain just after the selected node. To edit it, pin one of the dock's two panels to it with , or set a panel to ⟳ Follow FX tab selection and click the node.

In Simple mode, add it from the Effects block's instead — see Simple mode.

Where it sits in the chain matters: put it early, close to the source, before EQ or anything else that might boost the noise floor back up.

Reading the panel

The graph is different from most gate/compressor-style charts in the dock: instead of a fixed dB scale, it plots level relative to the current noise floor — because that floor isn't a fixed number, it adapts continuously to what's actually quiet in your signal right now. The floor itself tracks slowly (so a brief silence doesn't yank it around), and MARGIN shows how far above that floor a sound has to rise before it counts as "wanted" and passes through untouched.

This panel is compact enough that it has no maximize button; it always shares the dock.

Controls

KnobRangeDefaultWhat it does
AMOUNT0…100 %60Overall strength. 0 = off; higher pushes the ducking harder.
MARGIN0…40 dB12How far above the learned noise floor your real signal must rise to count as "wanted". Higher = more borderline-quiet sound gets treated as noise (cleaner background, but can clip soft tails of speech or music).
RANGE0…40 dB24How deep the cut goes once it does duck — how far below the noise floor the level is actually pushed.
ATTACK0.1…20 ms1How fast the gain drops once the signal falls below the margin.
RELEASE1…100 ms4How fast the gain recovers once real signal rises back above the margin.

A good starting point

  1. Add it early in the chain, leave everything at its default, and let it run for a few seconds of silence so it can learn your noise floor.
  2. Speak or play normally, alternating with pauses. Listen to how much of the background disappears in the gaps.
  3. If background is still audible, raise AMOUNT or RANGE; if quiet trailing detail (a breath, a soft note fading out) is getting cut off too abruptly, lower MARGIN or lengthen RELEASE.
💡 This node is for steady noise, not one-off sounds

A constant hiss or hum is exactly what it's built for; a single click, pop or door slam will pass straight through untouched — that's a different problem this node doesn't try to solve.

If it sounds wrong

You hear…Try…
Background barely changesRaise AMOUNT or RANGE.
Soft trailing sounds (breaths, decaying notes) get chopped offLower MARGIN, or lengthen RELEASE.
A pumping or "breathing" background as it ducks in and outLower AMOUNT, or lengthen RELEASE for a gentler recovery.

Presets, bypass and reset

  • PRESET ▾ in the panel header applies a saved setup, or saves the current one under a name. Once one is applied the header shows Preset: name — see Knowing what preset is applied. Ready-made setups can be found in the WorkshopWorkshop ▸ Browse, filter chip Noise Suppr..
  • ON / OFF bypasses just this node — the quickest way to hear whether it's helping.
  • RESET returns every knob to its default.

Related

  • Noise Gate — a harder, threshold-based on/off cut; reach for it when you want dead silence between words rather than a gentler background reduction.
  • Expander — a similar "push quiet parts down" idea driven by a fixed threshold instead of an adaptive noise floor.
  • Effects Rack — adding, ordering and rewiring nodes.
stuck? ask on Discord
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