Effects Reference
ON THIS PAGE
The FX rack's + Node ▾ library holds every effect you can add to a channel, grouped the same way the menu groups them. Each one has its own page — what it does, how to read its panel, its full control table, a starting point and what to try if it sounds wrong. Add and arrange them on the FX tab.
All FX inserts are a Premium feature — free to add and set up, but they only affect the sound with Premium.
The channel's three core processors — Equalizer, Noise Gate and Compressor — aren't part of this list. They're always present on every channel, not something you add from the library; each has its own page too.
Controls you'll meet again and again
Many effects share the same kinds of knob. Learn these once and most effects explain themselves:
| Control | In plain words |
|---|---|
| Wet / Mix (%) | How much of the effected sound you hear versus the untouched original ("dry"). 0 % = effect off, 100 % = only the effect. |
| Threshold (dB) | The loudness line where a processor starts acting. Above it the sound is treated; below it is left alone (gates/expanders work the other way round). |
| Ratio (:1) | How hard levels are reduced once past the threshold. 4:1 = for every 4 dB over, only 1 dB comes out. |
| Attack (ms) | How fast the effect grabs the sound after it crosses the threshold. Short = snappy, long = gentle. |
| Release (ms) | How fast it lets go again afterwards. |
| Knee (dB) | How gradually the effect eases in around the threshold. Soft (bigger) = smooth, hard (smaller) = abrupt. |
| Range (dB) | The most the effect will turn the sound down. |
| Rate (Hz) | The speed of a sweeping/wobbling effect. Higher = faster. |
| Depth (%) | How strong that sweep/wobble is. |
| Feedback (%) | How much of the output is fed back into the effect — more repeats (delay) or a more intense, resonant character (chorus/flanger/phaser). |
dB = loudness · ms = milliseconds (1000 = 1 second) · Hz = cycles per second.
Dynamics — controlling loudness
| Effect | What it does |
|---|---|
| Gain | A plain volume trim at this exact point in the chain — boost or cut, nothing else. Simple enough that it doesn't get its own page: one knob, GAIN (−24…+24 dB, default 0). |
| Limiter | A firm ceiling — the signal can get as loud as the ceiling but never louder. |
| Expander | The gentle opposite of a compressor: pushes quiet parts down further, widening the gap between loud and soft. |
| De-esser | Tames harsh "s", "sh" and "t" sounds without dulling the rest of the sound. |
| Loudness Equalization | Keeps everything at a steady, comfortable volume — lifts quiet detail, reins in sudden loud moments, band by band. |
EQ / Filters — shaping tone
| Effect | What it does |
|---|---|
| 3-band EQ | A quick three-knob bass/mid/treble shaper for a fast tonal push mid-chain. |
| Graphic EQ (10-band) | Ten sliders across the spectrum, like a classic stereo equalizer — draw the shape you want. |
Time / Space — cleanup, ambience and echo
| Effect | What it does |
|---|---|
| Noise Suppressor | Removes steady background noise (hiss, hum, fan) by learning your quiet and ducking toward it. |
| DC Offset Remover | A set-and-forget filter that strips inaudible sub-bass rumble and DC offset. |
| Reverb | Adds the natural reflections of a room, from a small booth to a big hall. |
| Delay | Repeats the sound as one or more distinct, decaying echoes. |
Modulation — movement and colour
| Effect | What it does |
|---|---|
| Chorus | Makes one voice or instrument sound like several playing together — richer, wider, shimmering. |
| Flanger | A dramatic "whooshing, jet-plane" sweep — more extreme than chorus. |
| Phaser | A smooth, swirling "underwater" sweep, gentler than a flanger. |
| Pitch Shifter | Raises or lowers pitch without changing speed. |