Effects Reference

Updated Oct 26, 2026 4 min read

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The FX rack's + Node ▾ library holds every effect you can add to a channel, grouped the same way the menu groups them. Each one has its own page — what it does, how to read its panel, its full control table, a starting point and what to try if it sounds wrong. Add and arrange them on the FX tab.

🔒 Premium

All FX inserts are a Premium feature — free to add and set up, but they only affect the sound with Premium.

💡 Tip

The channel's three core processors — Equalizer, Noise Gate and Compressor — aren't part of this list. They're always present on every channel, not something you add from the library; each has its own page too.

Controls you'll meet again and again

Many effects share the same kinds of knob. Learn these once and most effects explain themselves:

Control In plain words
Wet / Mix (%) How much of the effected sound you hear versus the untouched original ("dry"). 0 % = effect off, 100 % = only the effect.
Threshold (dB) The loudness line where a processor starts acting. Above it the sound is treated; below it is left alone (gates/expanders work the other way round).
Ratio (:1) How hard levels are reduced once past the threshold. 4:1 = for every 4 dB over, only 1 dB comes out.
Attack (ms) How fast the effect grabs the sound after it crosses the threshold. Short = snappy, long = gentle.
Release (ms) How fast it lets go again afterwards.
Knee (dB) How gradually the effect eases in around the threshold. Soft (bigger) = smooth, hard (smaller) = abrupt.
Range (dB) The most the effect will turn the sound down.
Rate (Hz) The speed of a sweeping/wobbling effect. Higher = faster.
Depth (%) How strong that sweep/wobble is.
Feedback (%) How much of the output is fed back into the effect — more repeats (delay) or a more intense, resonant character (chorus/flanger/phaser).

dB = loudness · ms = milliseconds (1000 = 1 second) · Hz = cycles per second.

Dynamics — controlling loudness

Effect What it does
Gain A plain volume trim at this exact point in the chain — boost or cut, nothing else. Simple enough that it doesn't get its own page: one knob, GAIN (−24…+24 dB, default 0).
Limiter A firm ceiling — the signal can get as loud as the ceiling but never louder.
Expander The gentle opposite of a compressor: pushes quiet parts down further, widening the gap between loud and soft.
De-esser Tames harsh "s", "sh" and "t" sounds without dulling the rest of the sound.
Loudness Equalization Keeps everything at a steady, comfortable volume — lifts quiet detail, reins in sudden loud moments, band by band.

EQ / Filters — shaping tone

Effect What it does
3-band EQ A quick three-knob bass/mid/treble shaper for a fast tonal push mid-chain.
Graphic EQ (10-band) Ten sliders across the spectrum, like a classic stereo equalizer — draw the shape you want.

Time / Space — cleanup, ambience and echo

Effect What it does
Noise Suppressor Removes steady background noise (hiss, hum, fan) by learning your quiet and ducking toward it.
DC Offset Remover A set-and-forget filter that strips inaudible sub-bass rumble and DC offset.
Reverb Adds the natural reflections of a room, from a small booth to a big hall.
Delay Repeats the sound as one or more distinct, decaying echoes.

Modulation — movement and colour

Effect What it does
Chorus Makes one voice or instrument sound like several playing together — richer, wider, shimmering.
Flanger A dramatic "whooshing, jet-plane" sweep — more extreme than chorus.
Phaser A smooth, swirling "underwater" sweep, gentler than a flanger.
Pitch Shifter Raises or lowers pitch without changing speed.
Still stuck? Ask the community on Discord.
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