Docs / Channel Processing / Spatial: Binaural HRTF

Spatial: Binaural HRTF

The Binaural HRTF mode of the SPATIAL tab places a sound anywhere around your head — left, right, above, behind, near or far — on ordinary headphones. It's how a game or movie can feel genuinely three-dimensional through two earcups.

The SPATIAL tab in Binaural HRTF mode with a stereo/mono source — 3D-style polar diagram of the head with a draggable source dot on the left, mode strip with Binaural HRTF highlighted on top, a row of Model HRTF buttons (Generic / Enhanced / Immersive / Custom HRIR) plus the position knobs Azimuth / Elevation / Distance / Distance Attenuation on the right.
Binaural HRTF — stereo/mono source mode, position knobs on the right.
⭐ Premium

The advanced spatial models on this page (Enhanced, Immersive, Custom HRIR, surround folding, 3D positioning) are a Premium feature. The Generic model and the stereo tools are free.

💡 What is HRTF?

A head-related transfer function describes how your head, shoulders and the shape of your ears subtly filter a sound depending on which direction it comes from. Recreate those filters on headphones and your brain perceives the sound as coming from a real point in space, not "inside your head".

Choosing a model

The Model HRTF row of buttons picks how the 3D filtering is computed — four options, all visible at a glance along with their Premium lock state:

  • Generic — synthetic ITD/ILD — synthetic timing/level cues (Woodworth ITD + raised-cosine ILD). Light, no ear-shape cues. (Free.)
  • Enhanced — synthetic pinna cues — Aura Mixer's own model, adding synthetic pinna (outer-ear) colouration for stronger front/back and height. (Premium.)
  • Immersive — measured 3D audio — real measured HRTFs from a research database (SADIE-II), the most lifelike option. Selecting it reveals a second Profile dropdown: pick Reference A/B (neutral heads) or one of 18 measured personal profiles — audition a few and keep whichever localises best for your ears. (Premium.)
  • Custom HRIR — import .wav / .sofa — load your own HRIR profile. Click IMPORT and choose a .wav or .sofa (the AES69 standard) file; once imported it appears in the HRIR File list. (Premium.)
💡 Importing a large file?

A big .sofa file (tens of MB, thousands of measurement positions) parses in the background with a progress notice, and only pays that cost once — reopening the app or switching channels reuses the already-parsed result instead of reparsing from scratch.

Treble softening (Custom HRIR)

An imported HRIR can sound slightly bright or harsh in the highs. The Treble softening slider — shown only when the Custom HRIR model is selected — applies a gentle high-shelf cut to the binaural output to take that edge off.

ControlRangeDefaultWhat it does
Treble softening−6…0 dB−1.5 dBHigh-shelf cut on the binaural output. 0 = off; more negative = softer highs.

It updates in real time (no reload) and is saved with the channel. Applying the shelf to the final binaural output is mathematically identical to baking the cut into every HRIR — convolution is linear — so it costs nothing extra while letting you dial it by ear.

Positioning a stereo/mono source

When the channel is mono or stereo, the source becomes a single point you place in 3D:

ControlRangeDefaultWhat it does
Azimuth−180…+180°0Direction around you (0° front, ±90° sides, ±180° behind). Linked to the diagram dot.
Elevation−90…+90°0Height — below, level, or above.
Distance0.1…10 m1How far away the source sits.
Distance Attenuation0…100 %50How strongly distance reduces level (realism of "far away").

Folding a surround source to headphones

If the channel's source is 5.1 or 7.1 (set in Channel Setup), Binaural HRTF instead folds all those speakers down to a 3D headphone image, with each speaker fixed at its real-world angle. The panel then shows per-channel levels — a slider (0…100 %) for each speaker (front L/R, centre, surrounds, etc.) so you can balance the fold.

The SPATIAL tab in Binaural HRTF mode with a 7.1 surround source — the position knobs are replaced by a list of per-channel level sliders, one for each speaker (front L/R, centre, LFE, surrounds, rears), so the fold to headphones can be balanced speaker by speaker.
Binaural HRTF — a 5.1 / 7.1 source folds to headphones with per-speaker level sliders.

This is the headphone-surround use case: feed a 7.1 game or movie into a channel and hear it placed around you on stereo headphones.

ℹ️ Where the fold sits in the chain

The surround→binaural fold runs first on the channel — before Gain, Gate, EQ and Comp — because those processors are stereo-only. Your channel EQ and Comp therefore shape the already-folded binaural signal, not the raw surround feed. (See How Audio Flows.)

ℹ️ Folding ≠ output modes

This is different from the 5.1 / 7.1 output modes in the mode strip (which send to multichannel hardware) — those are coming soon. Folding a surround source to headphones works today.

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