Docs / Channel Processing / Channel Setup

Channel Setup

The SETUP tab is a channel's identity card and wiring panel: where its audio comes from, how it's labelled, and how its meter is calibrated. What you see at the top depends on the channel's type.

The SETUP tab on an input channel — Input source section (device dropdown, channel mode selector, capture badge, ⚙ Windows sound settings) on top, Channel section (Name, Channel type, Icon, Color bar) in the middle, and Calibration section (Input gain, Reference level, Clip protection) at the bottom.
The SETUP tab — the channel's identity card and wiring panel.

Input source (varies by type)

  • 🎙 Physical — pick the recording device under Physical Input; a badge shows its native format. Choose the channel mode (mono / stereo / stereo→mono, plus 5.1 / 7.1 if the device provides enough channels). Bit depth and sample rate are fixed by the engine (32-bit float / 48 kHz).
  • 🔄 Loopback — pick the output device to capture under Loopback Source; format follows that device.
  • 🎯 App Loopback — pick the program under Application Process. refreshes the list; toggle Show all / Main windows only; tick Include child processes for apps that play through helpers (browsers, games). Requires Windows 10 build 20348+ / Windows 11.

A virtual cable (VB-Audio, Voicemeeter, VAC…) doesn't need its own type — it's just another device, so pick it under 🎙 Physical like a microphone.

A capture badge shows whether the source is actively delivering audio and in which mode (Exclusive, Shared, or ⚠ Shared (device fallback) when a device can't do exclusive capture). If the device isn't running at Aura's 48 kHz, a ⚠ "{rate} kHz" warning appears — Windows is resampling it (which can crackle on virtual cables); set the device to 48000 Hz in Windows Sound → Recording → (device) → Advanced. A disconnected device appears as ⚠ … — disconnected until you reconnect or pick another.

⚙ Windows sound settings

This button opens Windows' classic Sound control panel (Recording tab), where you can adjust the device's sample format, levels and exclusive-mode permission — things that live in Windows, not Aura Mixer.

Channel

Identity and appearance:

  • Name — rename the strip (name it by role: Mic, Game, Stream).
  • Channel type — switch between Physical / Loopback / App Loopback. Pick this first — it decides which source-specific section appears above.
  • Icon and Color bar — the emoji and colour shown on the strip.

Calibration

  • Input gain (−20…+20 dB) — the same trim as the HOME tab's GAIN knob, here as a slider.
  • Reference level — draws a "0 VU" tick on the channel's meter at a chosen standard: −18 dBFS (EBU R68), −20 dBFS (SMPTE), −14 dBFS (Streaming) or −23 LUFS (EBU R128). It's a visual reference for "ideal" level; it doesn't change the sound.
  • Clip protection — a safety net on the channel's peaks:
    • Limiter −0.3 dBTP / Limiter −1.0 dBTP — gently caps peaks at that true-peak ceiling.
    • Hard clip (no limiter) — lets peaks clip squarely.
    • Disabled — no protection.
ℹ️ MIDI control mapping

MIDI control mapping is planned for a future release — the controls aren't shown yet.

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