Hotkeys per scene, Windows volume under Aura's control, Slim strips and channel duplication — plus a sturdier engine and a far more readable interface.
NOWE 7
Hotkeys per scene — choose whether a hotkey works in all scenes or only the current one; a new scene starts with a copy of the active scene's shortcuts.
Hardware volume keys as layers — a different bus for each modifier (Ctrl, Alt, Shift, Win), for every scene or just one.
Aura now sets the Windows volume of the devices it uses to 100% while the engine runs, so Aura's faders are the only level control — your own levels come back when it stops.
App capture "Mute original" — hear a captured app only through Aura instead of twice.
"Slim" mixer strips (Settings → Interface) — about a third more strips on screen in Advanced.
Channel Manager: Duplicate channel and Reset processing — start a second mic from the same sound, or take a channel back to a clean slate.
Minimize to tray on auto-start — Aura stays in the tray when Windows starts it.
ULEPSZENIE 4
Sound setup is bigger, with a searchable, sortable headphone list that loads on demand, a "Currently on your headphones" card and import for models that aren't published yet — the same picker now appears in both setup wizards.
The system sound cable (Gaming setup) is the Windows default only while the engine plays — ⏹ gives your speakers back within a second, and Windows can't move it away unnoticed.
Readability pass across the whole UI — badges, selected buttons, status colors, dimmed states, Scenes, delete buttons and the Spatial diagram now have clear contrast in both themes.
Bigger, clearer dials in the EQ, Gate, Compressor and every effect panel, with the sidechain in its own slide-out tab and easier-to-grab sliders.
POPRAWKA 9
Importing an AutoEq / Equalizer APO config no longer drops its bass and treble shelves; the config's preamp now shows as a gain suggestion in the description instead of the preset's name.
Outputs that Windows re-creates (docking stations, monitor speakers over HDMI / DisplayPort) no longer show as "disconnected" — Aura re-links them by name.
A Main output that isn't connected no longer leaves Aura silent and cryptic: it asks what to do, waits for the device and starts by itself when it returns; recalling a scene with a different Main output now switches the sound to it.
A failed engine start no longer leaves microphones and app capture open or makes controls feel stuck.
Faders and knobs now follow a scene recall instead of showing the previous scene's positions.
Volume keys no longer go dead in a scene without their bus, and keep stepping while held.
The window re-fits itself when the resolution, display scale, monitors or taskbar change.
Loopback and device channels reconnect by themselves after Windows briefly grabs their device.
VCA group meters show level again, and a channel can now belong to only one VCA group.
0.7.0-beta
Every FX node gets a real dock panel, the Store and Creator Studio are rebuilt around Collections and a guided wizard, and a new listening test finds your best HRTF profile
NOWE 8
Every FX node (Limiter, Expander, De-esser, Loudness EQ, 3-band/Graphic EQ, Noise Suppressor, DC Remove, Reverb, Delay, Chorus, Flanger, Phaser, Pitch Shifter, Gain) now has a full dock panel — knobs, a real chart of what it's doing, live metering, presets, pin/follow and maximize.
New Premium "Find my best profile" spatial test — a short guided listening test (Quick ~4 min / Thorough ~7 min) that finds which HRTF profile localizes best for your own ears, reachable from Help ▸ Find my best profile or next to the Immersive profile dropdown.
New Workshop item type: Collections — bundle several already-published presets and packs into one curated, one-click download (e.g. a starter set).
Packs gained a "When applied" choice — add to what's there, or replace the whole pipeline — and each FX stage can now say where in the chain it should sit.
The Store was rebuilt: a shelved front page (Starter picks / New / Popular / per-type), real curve art on every tile, a "What's inside" breakdown before you install anything, and type filtering.
Simple mode: a two-question "Sound setup" flow picks a headphone correction and a matching sound-goal curve for you — no bands or channels involved.
First run now ends with a "Grab a few starter presets" screen, pulling curated picks straight from the Workshop.
EQ presets now know whether they're a headphone correction or a sound-goal curve, and Aura warns when two are stacked in a way that fights itself.
ULEPSZENIE 8
The built-in preset library is gone — starter content now lives entirely in the Workshop and only downloads on demand; anything already applied keeps working.
My Library was rebuilt on the same tiles the Store uses, with clear installed/update-available markers.
The gaming setup wizard's game list now only shows games with a real tuned config published in the Workshop.
Drift Correction moved from the output bus's Delay tab to its Setup tab, alongside Volume Normalization where it fits better.
The output bus Limiter and Delay lost their own preset system — a limiter preset now lives on the channel FX-insert instead, and a bus delay value (calibrated to your own room) was never really shareable.
Every channel/bus/VCA config tab (Home/EQ/Sends/FX/Spatial/Setup) now shares one consistent header and button layout.
Immersive HRTF profiles are noticeably more precise behind and between speakers, from a full 360° measured ring instead of just 7 fixed positions.
Updating a preset you've downloaded now offers to push the update everywhere you've applied it, skipping anything you've since tweaked yourself.
POPRAWKA 9
Global Ctrl/Alt/Shift-modified hotkeys (push-to-talk/push-to-mute bindings, and the new Ctrl+volume-key alternate bus target) now actually register.
Losing your main output device no longer freezes the whole engine until a manual restart.
The output bus Limiter's Attack knob now actually works — it was silently hardcoded before.
A corrupted numeric value in a downloaded Workshop preset can no longer knock out a channel's stereo width or 3D positioning.
Presets applied from a Workshop pack now correctly track their source, so the "Preset: X" tag and ↺ Revert both work.
Preset downloads/updates are now matched by a stable identity — fixes two different creators' same-named presets overwriting each other, and updating your own published preset creating a duplicate instead of updating it.
The Discord invite in Help ▾, Settings ▸ Links and the status bar works again.
Re-importing a Custom HRIR file under a name you'd already used now takes effect immediately, instead of waiting for a restart.
Fixed a recurring background crash during shutdown or fast navigation.
0.6.2-beta
Hotfix: imported .wav HRIR profiles get their full surround back.
POPRAWKA 1
Imported .wav HRIR profiles sounded almost mono, and some put a speaker on the wrong side — the channel layout is now detected automatically, and profiles you've already imported are fixed without re-importing.
0.6.1-beta
Fixes a bus normalization bug that fought your fader, floating panels landing offset on scaled displays, and a couple of smaller UI details.
ULEPSZENIE 2
Simple/Advanced mode now remembers your choice between sessions.
Bus cards show the meter above the fader again when the Media tray isn't in use, giving it more room.
POPRAWKA 3
Bus Volume Normalization no longer fights a manual fader move — it targets the source loudness instead of undoing your adjustment, and the bus PRE meter now shows a genuinely different reading from POST.
Dropdowns and floating panels (preset pickers, device selects, Gate/Comp panels) no longer land offset from their trigger button on scaled displays.
Channel Manager: the Record bus type now shows a proper badge in the bus list.
0.6.0-beta
The big media release: Player, Recorder, Generator, and Soundboard channels, plus a dedicated Simple-mode Media tray
NOWE 7
Player channel type (Premium) — play a WAV/MP3/FLAC/OGG file into any channel, with full playlists (queue, reorder, shuffle, repeat) and a recent-files history shared across every Player.
Recorder output bus type — record any bus straight to a WAV file, with pause/resume, a live waveform, and configurable auto-stop safety guards.
Generator channel type (Premium, Advanced) — synthesize a Sine, Pink/White noise, or Click test signal for calibration and diagnostics.
Soundboard channel type (Premium) — a grid of up to 15 one-shot clip pads with per-pad hotkeys and hold-to-play stingers.
Simple view — a new Media tray gives Player, Recorder, and Soundboard channels real transport controls (play/seek, record, pads) right in the mixer.
New Settings → Media page for Recorder's destination folder and safety thresholds.
Simple view — Auto-level (Premium) is now available on output cards, keeping a bus's loudness steady toward a target LUFS.
POPRAWKA 2
A Release build previously had no crash recovery — an unhandled UI error just showed a blank "reload" banner with nothing logged. Errors are now caught, shown with detail, and always written to the log.
Simple and Advanced used to show your output buses in opposite left-right order. Both now list them oldest-first, matching the order you created them.
0.5.1-beta
Stability pass — SOLO and MONITOR now work for buses, plus fixes for scene management, settings persistence, and audio glitches when reordering buses.
ULEPSZENIE 1
Dropdown selection is easier to see at a glance, and channel/bus titles in Advanced no longer get cut off.
POPRAWKA 5
SOLO for output buses and the MONITOR dropdown are now fully functional — soloing sends a bus or channel to whatever device MONITOR is set to, and muted channels stay muted even when soloed.
A scene saved with no input channels could vanish from the Scenes list after switching to another scene.
Several mixer settings — the Main bus's limiter, dither and normalization, custom icons, and a few others — could silently revert after a restart or scene recall.
App Loopback channels routed to a non-default playback device could incorrectly show as "not running."
Reordering output buses could briefly interrupt audio or apply the wrong settings to another bus.
0.5.0-beta
Hotkeys, Automation and an Open API for external control - plus a redesigned Channel Manager, Scenes and Settings, and a big batch of audio-quality and UI fixes.
NOWE 3
Hotkeys — global keyboard shortcuts for mixer actions (mute/solo, faders, routing, scene recall, engine start/stop) that work even when Aura Mixer isn't focused, plus an option to redirect your hardware volume keys to a specific bus.
Automation (Premium) — rules that trigger mixer actions automatically on app focus/launch/close, device connect/disconnect, or a "Signal above threshold" auto-duck trigger (a channel or a whole VCA group), with starter templates and a live preview of what each rule does.
Open API (Premium) — a local, loopback-only API for tools like a Stream Deck plugin or Bitfocus Companion module to control the mixer.
ULEPSZENIE 5
Channel, bus and VCA group icons are real SVG icons now instead of emoji, with support for uploading your own custom image — and an app-loopback channel can automatically follow the icon of whatever app it's capturing.
The Settings window is bigger, with related options grouped into clearly separated, higher-contrast cards; locked Premium tabs now show a real preview instead of an empty card, and Hotkeys tells Free users up front about the 4-hotkey cap.
Scenes is reorganized around a scrollable list (up to 20, previously 6) with a detail panel showing what's in each scene, a note field, and whether it's bound to a hotkey or automation rule.
Channel Manager is reorganized around a list + detail panel that now holds everything the old per-strip settings window used to — source, routing, output device, level, normalize/sync — in one place.
A visual pass across Advanced view: Setup tabs use the same custom dropdowns as Channel Manager, and the Routing Matrix and Input→FX panel got clearer contrast and real SVG icons throughout.
POPRAWKA 11
Buses other than Main L+R (a voice-chat cable, a second set of speakers) could develop a buzzy quality or crackle under heavy system load — clock drift is now smoothly absorbed, and their audio thread gets the same real-time priority as every other output.
Main L+R itself could crackle in short bursts on a heavily loaded system — engine thread and process priority are both raised.
The status bar's underrun counter only tracked the main output — it now counts every output.
Muting a channel or bus no longer dims the whole strip — dimming is reserved for actual problems (missing device, app not running, Premium lock) and stays legible in bright rooms.
The active scene name shown in the monitor bar now survives an app restart.
A batch of Simple mode fixes: a Channel mode picker for switching an app-loopback sound to 5.1/7.1, icons that no longer get stuck blank or render as black squares, outputs listed in the right order, a clear "muted" banner when a bus gets muted from elsewhere, and safer settings (no one-tap Remove without confirmation).
A contrast and spacing polish pass across Input/Bus Setup, Home, Delay and Simple mode — clearer graph grids and borders, especially in light theme.
Reordering channels no longer causes an audible glitch or dropout, or briefly shows another channel's meter/clip/LUFS readouts.
On a slow machine, the audio engine now gets more time — and a retry — before giving up on its first start.
Uninstalling an audio driver no longer blanks every device dropdown in the app — only the affected one.
The Application (capture) output type is now fully wired up: selectable when creating a new bus, routable from the Routing Matrix, and no longer drifts out of sync or carries extra latency in a long session.
0.4.0-beta
Full EQ and 3D Surround editing land in Simple mode, the Enhanced HRTF model is now free for everyone, plus a big batch of stability, contrast, and layout fixes.
NOWE 4
Aura now shows a brief notification when it recovers from a common audio hiccup: a device reconnecting after being unplugged and replugged, an app losing exclusive-mode access and falling back to shared mode, or the engine failing to start. These events were previously silent unless you went digging through the log file.
Simple mode: each processor's preset dropdown (Gate, Compressor, EQ, 3D Surround) now has a "Default" entry at the top that resets it to factory values — no more saving a "reset" preset yourself just to undo experimenting.
The "Enhanced" HRTF model (synthetic pinna cues, sharper localization than the default Generic model) is now available on Free — previously bundled with the measured/imported models under one Premium gate, even though it's fully synthetic and carries none of their licensing cost. Simple mode now also selects it automatically the first time you turn on 3D Surround if you're on Free (Premium still gets "Immersive" by default, unchanged).
Simple mode: the EQ island on both sources and outputs has a new gear (⚙) that opens the full band editor (the same one Advanced uses) — drag bands, change type, add/remove, save presets. Previously Simple mode's channel EQ could only pick a preset (no band editing at all), and output buses had no EQ editing whatsoever beyond an on/off switch.
ULEPSZENIE 15
The parametric EQ editor (Advanced and Simple's quick-edit modal) moved its preset list out of a side panel and into a "PRESET ▼" dropdown in the title bar, matching how 3D Surround's presets work — apply or save without a dedicated panel eating into the layout. The selected band's controls (Gain, Q, Hz, Type, On/Delete) were also tidied into a single compact card instead of being split across a stretched box, and the curve display grew to fill the freed-up space.
Custom HRIR: importing a .sofa file only pays its slow one-time parsing cost once per file. Previously the same large SOFA file was re-parsed from scratch every time it was resolved — a different channel using it, an app restart, or a repeat selection — which made working with several large imports at once needlessly slow.
The Gain node's quick panel (Input → FX → Gain) now has its ON/OFF toggle right next to a redesigned "Edit bands →" button, both sitting just under the preset picker, with the EQ curve preview moved below that row.
The FX chain "Arrange" button (Input → FX) now fills each row to 5 nodes before wrapping to a new one; if the chain doesn't divide evenly, the leftover row aligns to the right instead of the left.
Channel Type (Input → Setup) moved to the top of the panel, since it decides which source-specific section is shown below it — previously it sat at the very bottom, below the section it controls.
Bus → Setup's "Output Device" section is now "Output Destination" (a bus can also be a process-capture target, not just a physical/virtual device) and reorganized: Output type now leads instead of being buried in a grid below the device picker, the Bit Depth/Sample Rate fields were removed (they're fixed values across the whole app and never told you anything), the Windows Sound Settings shortcut moved into the section header, and the Premium banner for Volume Normalization moved to the top of the whole panel instead of dwarfing the feature it was labeling. An "Application (capture)" bus no longer shows a device picker — it always plays silently on the system's default device, since you never monitor it yourself.
"Virtual (cable)" is no longer offered as a channel or bus type — today it behaves identically to Physical (both just pick a device from the same list), and it's reserved for a signed Aura driver that isn't shipped yet and will assign it automatically. Anything already set to Virtual now behaves as Physical.
Input → Setup reorganized: Channel Mode and the live capture-status indicator (previously repeated identically in every source-type section) now live once in a shared "Source" section at the top, next to Channel Type. In the Application Process section, the process list's filter row moved up next to the process picker it belongs to, and "Include child processes" moved next to it too, instead of being paired with Channel Mode at the bottom (which has since moved elsewhere).
Simple mode no longer shows the active preset's name next to each processor's title (Gate, Compressor, EQ, 3D Surround) — it was taking up space without adding much in an already compact layout. The preset dropdown itself still shows what's selected.
A bus's LUFS compliance-target dropdown (Home tab) now has a tooltip explaining what it does — picking a platform (Spotify, Apple Music, YouTube, EBU R128, ATSC A/85) colors the loudness readout above green/yellow/red against that platform's published spec.
The Spatial diagram (Input → Spatial) is noticeably bigger, and its background elements (crosshair, range rings, front-arc highlight, inactive speaker labels) now use proper theme colors instead of near-black values that were barely visible.
Stereo mode's Spatial diagram: the Balance dot can no longer be dragged off its horizontal axis (Stereo has no front/back parameter to move it on). The old width arc was replaced with two dots that spread apart as Width increases — and now reflect the actual combined effect of Width and Mid/Side ratio together, matching what the engine applies, instead of Width alone. Haas Delay now shows as a faint trailing dot on the right image, since that's the channel it actually delays.
Binaural HRTF (point-source) Spatial diagram: the dot now moves on a real polar plot — Azimuth sweeps it around in an arc and Distance moves it toward/away from center, instead of both being squashed onto a straight X/Y grid. Distance Attenuation now visibly fades the dot the further out it sits. Elevation moved to its own small vertical gauge next to the diagram, since a flat top-down view can't show a third axis without taking over one that already means something else.
Simple mode's "3D Surround" tile has a new gear (⚙) that opens a quick-edit window with the same diagram, position controls, and Stereo/Binaural HRTF mode switch as Advanced — previously, Simple mode could only ever force Binaural HRTF on, with no way to reach Stereo's own Width/Balance/Haas/ Mid-Side controls at all. The tile itself is simpler now (the preset picker and HRTF model picker both moved into the new window, alongside its own SP ON/OFF toggle) — the tile keeps its own ON/OFF for a quick toggle without opening anything.
The Model HRTF picker (Input → Spatial → Binaural HRTF) is now a row of buttons instead of a dropdown — all four models and their Premium lock state are visible at a glance instead of hidden until you open the menu.
POPRAWKA 35
Workshop: removing your own published item from the Workshop, or publishing one, could fail silently with no error shown if something went wrong partway through — the confirmation dialog's callback wasn't actually waiting for those (asynchronous) actions to finish, so a failure after the first step just vanished instead of surfacing.
Binaural HRTF: moving the position (Azimuth slider or the Spatial diagram dot) across certain angles could produce an audible click or crackle. The DSP crossfades between the two nearest speaker HRIRs and internally tracked their processing state by an arbitrary "role" (first/second) rather than by which physical speaker it belonged to — so a speaker that stayed continuously active across a crossfade boundary could still have its in-flight audio state wiped just because its internal role flipped, producing a brief dropout. Most noticeable while smoothly dragging through a position rather than jumping directly to it.
Custom HRIR: importing a large .sofa file (tens of MB, thousands of measurement positions) could freeze the whole window for a minute or more with no feedback, and switching Advanced Config tabs mid-import could drop the result. Import now runs in the background with a progress notice explaining the wait, keeps going even if you switch tabs, and reports success or failure with a toast when done.
Dragging the Gain node's knob (Input → FX → Gain) could visibly stutter or briefly freeze the UI — every drag tick was triggering a full mixer recalculation instead of a lightweight live update.
The Gain node's ON/OFF button didn't actually bypass the gain stage — toggling it off left the trim applied.
The Balance slider (Input → Spatial → Stereo) only applied its new value once you released the mouse, instead of live while dragging like every other Spatial slider.
The app-loopback process picker (Input → Setup) could list Aura Mixer's own processes as capture targets — picking one of those could create an audio feedback loop.
The Limiter and Delay preset pickers on an output bus used a plain dropdown that looked out of place next to the matching preset picker style used everywhere on the input side. Unified.
Per-speaker surround VU meters (multichannel channels, HomeTab/SpatialTab) stayed frozen at their last live reading after stopping the engine instead of dropping to silence, alongside the correctly- behaving stereo meters.
Gate/Compressor: the blue operating-point indicator on the threshold graph could disappear entirely once the incoming level dropped low enough (e.g. after an upstream Gain reduction), instead of resting near the bottom of the graph like the rest of the display.
Binaural HRTF: dragging the Azimuth position past ±170° could produce a brief click as the source crossed directly behind the listener — the two-speaker blend used there could snap to a different speaker pair instead of fading between them smoothly. Sweeping through that area is now smooth.
Stereo: double-clicking the Mid / Side ratio slider to reset it now returns it to 50% (its actual default) instead of jumping to 100%.
Binaural HRTF: new channels now start with Distance at its 1 m reference position instead of 0 m — previously, Distance Attenuation had no audible effect until Distance was also moved away from its effective starting point.
Removed the non-functional Room Reverb slider from the Binaural HRTF panel — it never affected audio. A real implementation is tracked for a future release.
Surround (5.1/7.1) sources could go silent on the centre, LFE and rear/side speakers. If nothing played on the front-left/right channels for about two seconds, the channel's processing was suspended as if the input had gone quiet — so anything arriving only on the other speakers was dropped. Most noticeable when testing individual speakers (e.g. Windows' speaker setup test), where every speaker after the first few produced no sound at all. Surround channels are now detected across all their speakers, not just the front pair.
The app's embedded browser component was storing its cache/profile data (tens of MB, growing over time) inside the install folder itself instead of alongside the rest of Aura's saved data. This also meant it wasn't cleaned up if you chose to remove your data on uninstall. It now lives next to your sessions, presets and settings, and is covered by that same removal prompt.
A few leftover files from the project template (an unused placeholder image, a boilerplate "about this folder" text file, a developer-only note) were being installed even though nothing in the app used them. Removed.
Recalling a saved scene changed the sound correctly but didn't refresh what the Gate/Compressor panels (and several other tabs) displayed on screen — you had to touch something unrelated before the visible knob positions caught up to what was actually playing.
Saving a new preset (Gate, Compressor, Limiter, Delay, Spatial, EQ) didn't add it to that preset's own dropdown until something unrelated forced the screen to refresh — the save itself always worked.
VCA group overview: the color legend showed a raw color code (e.g. var(--success)) instead of a readable name, and each member channel's tile always showed 0.0 dB regardless of that channel's actual fader position until something else forced a refresh.
A channel's Home tab always showed a placeholder for Peak and Clip at the top (never the live values), and its routing summary always read "→ Main L+R" regardless of where the channel was actually routed.
In a channel's Sends list, the "App" badge on a process-output bus had no styling at all (plain text, no color or background), and the "Phys" badge there used a different color than the same badge everywhere else in the app. Both now match the rest of the UI.
The "SYS" badge on system FX nodes, the background track on rotary knobs across Advanced, a bus's "POST" label and "CLR" button, the VCA group member list's remove button, and a VCA group's "Remove group" button all had contrast too low to read comfortably against the app's dark theme — several of them were colors that only ever got checked against a light background. All now use the same visible, theme-aware color the rest of the UI does.
Several labels in the Spatial tab (format/mode labels, section headers, per-channel speaker labels and their level values) used a font size the app's own style sheet explicitly documents as "too small for normal text" — bumped to a readable size, and the per-channel numbers/labels bumped one step further since they're the main content of that screen. A HRTF hint line was also using a color variable that doesn't exist, so it wasn't rendering with its intended muted color.
A VCA group's member list showed each channel's type as plain text instead of the same colored badge used everywhere else in the app.
A VCA group's Setup fields (Name, Icon) had no spacing between them and looked stuck together.
A freshly created channel or bus could start with an icon that didn't match any option in its own Icon picker — the picker showed the wrong one (or blank) until you manually picked something, because the icon it started with had never actually been added to the picker's own list. The same applied to new VCA groups. Fixed for all three.
A capture-status hint line in Input → Setup ("runs at the per-process session layer...", shown for Loopback and App Loopback channels) and the "Windows sound settings" shortcut across all of Input → Setup's source sections had the same low-contrast color issue as elsewhere in this batch — fixed.
Removed the non-functional "ISP caught" counter from a bus's Limiter panel — it never counted anything, and the DSP limiter never tracked inter-sample-peak catches to begin with. A real implementation is planned for a future release, same as the Room Reverb slider above.
The "Default output for all channels" note on the Main bus's Home tab had the same low-contrast color issue as elsewhere in this batch — fixed.
Simple mode: picking a Gate or Compressor preset (or the new "Default" reset above) changed the sound correctly but didn't move the Thresh/Attack/Release/Ratio knobs to match — they only caught up after switching to Advanced and back. The knobs now update immediately.
A newly added output bus could appear on a page you weren't currently viewing instead of right where you'd expect it — pagination (Simple and Advanced) always shows existing buses first and never jumped to show a fresh one. New buses now always appear immediately; if you have enough of them to need pagination, it's the older ones that page away, not the one you just created.
The installer now cleans up files left behind by an older version instead of leaving them in place after an update, and detects if Aura Mixer is still running before installing over it (previously only automatic updates handled this — a manually re-run installer could try to overwrite files still in use).
Changing an output bus's position (e.g. reordering buses) could leave a physical output bus completely silent — the meters kept showing signal, but no audio actually reached the device — until the app/engine was restarted. Reordering now correctly reconnects each bus to its intended output.
A 5.1/7.1 channel's per-speaker input meter (Home tab) only used about half of its available width, leaving the rest of the column empty.
0.3.0-beta
Visual routing graph and drag-to-reorder FX chains, plus feedback-loop protection and metering fixes
NOWE 2
Route your mix visually with the new Graph view (Routing → Graph): drag a channel to an output to send it, drag between outputs to feed one bus into another, and click a cable to disconnect it. Toggle anytime with Matrix / Graph, or focus it on one strip via its Sends tab.
Rewire a channel's FX chain by dragging cables. In Advanced → FX, every effect has real input/output ports: drag one effect's output onto another's input to reorder processing, or drop onto IN/OUT to run it first or last. An Arrange button tidies the whole chain.
POPRAWKA 3
Bus-to-bus routing can no longer create a feedback loop. Routing an output back into one that already feeds it (directly or via a chain) is now blocked in the matrix, and any such loop left over from an older setup is auto-broken on load.
Surround (5.1/7.1) VU meters in Simple mode looked dim even at full volume — their colour gradient was sized for a taller bar than Simple's compact meters use. They now light up correctly at any meter size.
The Gate and Compressor drawer graphs now show each effect's own real input level, instead of a shared reading that made their live level markers overlap after rewiring a channel's FX chain.
0.2.0-beta
We audited Aura's entire real-time audio engine end to end — and fixed everything we found: clicks, one-time hiccups, slow degradation over long sessions, and a clip-protection limiter that wasn't as strict as promised. Processing also got noticeably cheaper, so the same machine now has more headroom for effects and spatial audio
NOWE 1
Optional anonymous reliability diagnostics (off by default, strictly opt-in). If you enable them, the app reports engine-health events only — glitch counts, engine restarts, crash signatures, failed engine starts and device hot-swap recoveries — tied to a random install id. Never device names, file paths, your license, or anything about what you play.
ULEPSZENIE 4
Lower CPU use with idle sources: channels whose input goes silent stop running their full effects chain after a couple of seconds — effect tails still ring out first, and processing resumes instantly when sound returns.
Spatial audio (HRTF) processing is roughly twice as fast for imported and custom profiles — identical sound, more headroom.
Insert effects (Phaser, Chorus, Reverb, Delay, De-Esser, Expander, Noise Suppressor) use noticeably less CPU — verified to sound identical to before, so your presets are untouched.
Steadier audio at very small buffer sizes: metering and capture no longer produce the background memory churn that could nudge the engine toward crackle at 128-sample buffers.
POPRAWKA 14
The clip-protection limiter is now a true hard ceiling — a single sharp transient (a gunshot, a click) could previously shoot past the −0.3 / −1.0 dB limit before limiting kicked in.
Adding an effect type for the first time in a session could cause a one-time audio hiccup — new effects are now warmed up before they go live.
Dragging the Haas delay slider (stereo spatial) clicked on every move — the delay now glides smoothly to the new value.
Changing EQ or compressor settings while audio was playing could glitch for a split second on big jumps — parameter changes now apply cleanly.
The Pitch Shifter degraded the longer the engine ran, adding metallic ringing after a few minutes — output quality now stays identical no matter the uptime.
Long sessions no longer degrade: loudness metering kept growing its bookkeeping over hours, causing the "plays fine for an hour, then starts crackling" pattern. Its cost is now constant regardless of session length.
A single corrupted audio sample (for example from a faulty virtual-cable driver) could permanently disable clip protection or poison a channel until an engine restart — the engine now sanitizes incoming audio and self-heals instantly.
Feeding a bus to a second output device or an "Application (capture)" output no longer risks crackle under heavy load.
Per-app capture (Discord / Spotify / browser) is smoother under heavy CPU load — fixed micro-dropouts that never showed up in the diagnostic counters.
A new bus no longer automatically routes every input into itself — it starts empty, and you choose what feeds it.
App-capture channels showed "not running" when the captured app was started after Aura Mixer, even though audio was flowing — connection status now reflects the live capture state.
Locked strips with the ⭐ Premium badge were slightly taller than unlocked ones — all channel strips are equal height again.
On output buses the EQ / LIM / DLY quick-toggles could poke past the edge of their island — the row now always fits the strip.
"Unlock Premium" buttons and the license window's account link opened pages that didn't exist — they now go to the pricing and account pages.
0.1.0-beta
First publication
Opinie
Znalazłeś/aś błąd? Czegoś brakuje?
Napisz do nas na Discordzie — Aura Mixer jest w becie, a nowe kompilacje pojawiają się często. Starsze kompilacje znajdziesz na stronie pobierania.
Używamy opcjonalnych ciasteczek analitycznych (Google Analytics), żeby widzieć, które strony pomagają, a które nie — nic osobistego, żadnych reklam ani śledzenia między stronami. Niezbędne ciasteczka działają tak czy inaczej. Prywatność i ciasteczka.